Twelfth Labor Production Blog 2nd Installment
Second Design Meeting, March 27, 2012
Tutto board members Ervin, Brock and Robinson drove to a
house in near south Austin, the home where designers Natalie George and Ben
Taylor Ridgeway reside. Board
member Pidge Smith was absent, having given birth three days previously. We saw Tara Chill waiting for us out
front and noted designer Ia Enstera’s old International Harvester vehicle,
similar to a Blazer, parked on the street. The meeting was held in this location because Natalie George
was feeling under the weather and did not want to travel to another
location. We greeted Tara and
walked into the living room.
The living room, as would be expected in the home of
designers, was filled with art and design appointments. I noticed three cabinet
doors set in the wall over one of the couches, artfully arranged, which could
have come only from the bizarre set of “Machinal,” produced in 2010 by Paper
Chairs, another independent Austin theatre group. Natalie lounged quietly on the couch
beneath the arrangement, and Ben Taylor Ridgeway sat on a cushion at a
glass-topped coffee table, sketching with colored pens.
Ia Enstera walked in from the back porch and sparked ten minutes
of chatting. The pleasant talk
created a low-key, relaxed atmosphere.
Artistic director Gary Jaffe walked in unannounced and called the
meeting to order. He reminded us
that this meeting was to report the initial design concepts the designers were pondering. By this time, the designers should have
read the script, perhaps more than once, and have a pretty good knowledge of
what the play is all about.
Director Jaffe added to these impressions with his own vision and
imagery of the play. He spoke in
word pictures, embellishing his speech with many arm gestures. Against this backdrop of imagery, he
asked the designers to report their current ideas in turn.
Ia Enstera had been spending her time viewing old
documentaries of twentieth century Western life; she gave two titles: The
Plow that Broke the Plains and Fight
for Life. She showed still images on her iPad and noted that people
and homes of that time period had a home-made look and one of permanence,
patched and repaired. Throwaway
culture came later.
Further talk in the realm of the set and theater took a
random course, with people asking questions of Enstera and adding impressions
of their own. The meeting fell
into all-talk-at-once on the issue of seating and flats for the set. Of course, nothing was resolved on
those points.
The talk of costumes, the design realm of Ben Taylor
Ridgeway, turned naturally to the play’s characters, their motivations and
personalities. Director Jaffe led
the discussion here, giving his ideas of who they are, based on his readings of
the play. Ben showed his sketches,
small color renderings of each of the characters arranged in two lines on the
page with a sunset landscape behind them. These were the sketches he had been
working on when we had come in. His words to describe them were few, saying
mostly that while most of the characters were members of the same family, their
clothing was characteristic of them as individuals and that, as above, clothing
had a sense of permanence: clean, repaired and maintained. Regarding the Hens,
three female characters representing neighbors and townspeople, Ridgeway viewed
them as country fops and caricatures.
Their costumes should accentuate their bodily differences.
Ben Taylor Ridgeway is young and a huge design talent. He has significant experience in Texas
and the East Coast, where he worked in the fashion industry and off-Broadway.
In Austin, he is a B. Iden Payne award winner. Overflowing with talent, Ben is the
type who designs everything on him and around him—hair, accessories, T-shirt,
shoes, magazines on the coffee table—thus his appearance is different every
time one sees him. He also says
what he thinks, in the moment. He
did not let it pass that he was the only designer present who had actually prepared
materials for presentation in the meeting—ignoring Enstera’s iPad images. I was satisfied that I would never be
bored in a design meeting.
Natalie George, not feeling well, talked slowly about
lighting ideas. She spoke,
however, with keen awareness about integrating set and costume design areas by
means of lighting. Lighting can
change a character’s demeanor by the light reflecting off the costume. In this regard, some fabrics are better
than others and must be chosen well to succeed in this task. Also, the lighting design must resolve
an important issue in this play. How
can lighting transform the set from dully realistic in Act I to
Technicolor/surreal in acts II and III?
Natalie viewed this issue as the core of her effort in the lighting
design.
After the presentations, Director Jaffe reiterated the
production design needs of the play.
He summarized sound design issues, saying acts I and IV have mostly wind
sound effects and few music effects.
Acts II and III have many more music and sound cues. He passed along Playwright Stevens’
phrase description of the music effects: “creepy memory music.” Although Playwright Stevens has
apparently prepared all the sound effects, Jaffe proposed retaining an Austin
sound designer to troubleshoot issues with the sound effects when we receive
them, saying the cast, several of whom have singing parts, would be more
comfortable with such a person on hand during rehearsals. No decision was made on the question,
although a few names were proposed for the position. The meeting ended on Director Jaffe calling for more
detailed, slightly more concrete design plans, tentatively scheduled for April
24th.